There Is No Number-Base That Can Make Eleven Years Sound Important

Birthday-cake

Today is the eleventh anniversary of Only a Game... I've nothing special planned this year, since I knocked myself out doing a Tin Anniversary last year. Besides, as a prime number there's really no way of glossing eleven years to make it sound cool - the best would be Base 11, in which it would be 10. You can see the problem. But all the same, I'm still writing and reading blogs, despite the wafer-thin attention span of the internet having long since migrated to more disposable forms of alleged communication. That counts for something, and presumably what it counts is eleven years.

To everyone whose come along with me for any part of this journey, my infinite gratitude! 


For a Library of Forgotten Philosophy

Old BooksLooking for nominations for “Incredible Philosophy Books No-one Recommends”, for a future piece here at Only a Game looking at texts outside the mainstream corpus of philosophy. These could be great books by obscure philosophers, or they could simply be overshadowed masterpieces by well-known philosophers that get overlooked because other texts have become standard (for instance, Wittgenstein’s On Certainty is massively overshadowed by the Tractatus Logico-Philosophicus and Philosophical Investigations).

Please focus on books at least twenty years old, as younger philosophy books are still earning their stripes, and I’d be grateful if the books in question had an English translation too. Popular bestsellers are also rather beside the point, of course. Other than that, anything that sits outside the usual philosophy curriculum is a welcome nomination.

Suggestions by comment here, or by reply in Twitter, will be gratefully received.

With thanks to Babette Babich for the title of this post.


Games News from June

Some stories from my blog cluster that caught my attention:

  • Valve is being sued for not shutting down the gambling at sites such as CSGO lounge, and thus being implicitly involved in illegal gambling. Note that no-one has yet sued them for the internal economy of the drops-with-microtransactions in the game, which could equally be considered infringing on gambling laws from a certain light. (Story via Slashdot).
  • At the other end of the economic scale, Gamesbrief has a piece on Hadean Lands a low-rent contemporary text adventure selling on Steam for £8.99, to which you can add DLC to make it £26.99. What’s the DLC? A Certificate you sign to promise you won’t use hints to complete it. Clever marketing for a game that adheres to the puzzle-driven practices of a classic genre.
  • Meanwhile, the new publisher of Wikipedia Knows Nothing, ETC Press, has released Volume 1 of Analog Game Studies. While ‘analogue games’ is a foul piece of retroactive slander against boardgames, this is a magnificent collection of scholarly work on the form – and you can get it for free.
  • In sadder boardgame news, Goro Hasegawa has died at the age of 83. Hasegawa-san is famous for creating the boardgame Othello, which famously marketed with the phrase “A minute to learn… a lifetime to master”. (Story via Purple Pawn).
  • And finally, one of Purple Pawn’s writers, Yehuda, is also my favourite capsule film reviewer. Along with other reviews, check out his dismantlement of X-Men: Apocalypse, which faithfully recreates the tedium of Apocalypse in the comics.

More nonsense soon!


Soon, Everyone Can Know Nothing

As I write, I’ve just clicked ‘send’ on the email that will take the author edited manuscript of Wikipedia Knows Nothing and deliver it to the new publisher. The book is being distributed with a Creative Commons BY-NC-ND (“Share”) license, making this my first free ebook. With luck, it will be available in time for DiGRA/FDG in August, but we’ll see how the winds of fate are blowing this Summer…

More news on my newest book as and when it comes in!


The Aesthetic Flaws of Games - in Polish

The wonderful Ewa Stasiak has begun work translating some of my work on games into Polish over at a new website Hobo Nest. The first post is based on last year’s The Aesthetics Flaws of Games, which she translates as Wady Estetyczne Gier. Here’s an extract:

Sednem jest, by zrozumieć, że reguły gry, jej mechanika i systemy są reprezentacjami bardzo szczególnego rodzaju – mianowicie reprezentacjami matematycznymi. Ważne jest, by to sobie uświadomić, gdyż nieczęsto zauważamy, że liczby i formuły są u podstaw przedstawieniowe, mimo iż jest to powszechnie przyjęte w ogólnym zarysie. Liczba trzy jest reprezentacją mocy zbioru: każdy zbiór trzech elementów, na przykład trzy reguły światów gier, jest więc reprezentowany przez liczbę trzy. Podobnie kształt krzywej dzwonowej, który przedstawiamy na wykresie funkcji Gaussa dla (powiedzmy) dwóch sześciościennych kostek, reprezentuje dystrybucję rezultatów rzutu nimi. Właśnie dlatego, że matematyka może i musi przedstawiać – przedmioty ścisłe, które wdrażają równania (jak fizyka) są w stanie otrzymywać formuły, które oddają zjawiska takie jak grawitacja i przepływ elektryczny.

So if Polish is the language for you, and you’ve longed to read my work in a Western-Slavonic tongue, head on over to Hobo Nest and check out Wady Estetyczne Gier!

Cross-posted from ihobo.com.